type alias GPUFeatureName
Definition #
"depth-clip-control"
 | "timestamp-query"
 | "indirect-first-instance"
 | "shader-f16"
 | "depth32float-stencil8"
 | "texture-compression-bc"
 | "texture-compression-bc-sliced-3d"
 | "texture-compression-etc2"
 | "texture-compression-astc"
 | "rg11b10ufloat-renderable"
 | "bgra8unorm-storage"
 | "float32-filterable"
 | "dual-source-blending"
 | "subgroups"
 | "texture-format-16-bit-norm"
 | "texture-compression-astc-hdr"
 | "texture-adapter-specific-format-features"
 | "pipeline-statistics-query"
 | "timestamp-query-inside-passes"
 | "mappable-primary-buffers"
 | "texture-binding-array"
 | "buffer-binding-array"
 | "storage-resource-binding-array"
 | "sampled-texture-and-storage-buffer-array-non-uniform-indexing"
 | "uniform-buffer-and-storage-texture-array-non-uniform-indexing"
 | "partially-bound-binding-array"
 | "multi-draw-indirect"
 | "multi-draw-indirect-count"
 | "push-constants"
 | "address-mode-clamp-to-zero"
 | "address-mode-clamp-to-border"
 | "polygon-mode-line"
 | "polygon-mode-point"
 | "conservative-rasterization"
 | "vertex-writable-storage"
 | "clear-texture"
 | "spirv-shader-passthrough"
 | "multiview"
 | "vertex-attribute-64-bit"
 | "shader-f64"
 | "shader-i16"
 | "shader-primitive-index"
 | "shader-early-depth-test"